Showing posts with label 1337pete. Show all posts
Showing posts with label 1337pete. Show all posts

Saturday, August 1, 2009

1337pete - A Review of Reviews.(Article)


Pete's back and discusses a very interesting topic... Reviews, they aren't always THAT reliable...

There’s a particular concept about reviews that I really hate, one that seems most prevalent in game reviews: number scores. Oh, how I hate number scores. IGN.com among is the worst offenders. Now, don’t take this the wrong way. IGN (whatever that stands for, I’m too lazy to look it up) has lots of great coverage. I especially applaud their Nintendo team’s effort to push lesser known third party Wii games.

I first noticed strange incongruities with their review system when they did their Red Steel review. Now I’m not apologizing for the shit storm that is Red Steel. But when I read Matt Cassamisina’s write-up of the game, his words really read like the game deserves a 4 out of 10, but even he seems to be aware of the review problem because that isn’t the score he gave it. He gave it a 6. Seriously, read his review. He more or less crushes the game, but then gives a score that I think most people can agree is above average.

Cassamasina even cites IGN’s review policy saying that a rating of 6 means the game has “more blemishes than strengths.” So… I guess with IGN a 5 isn’t considered average? But wait. On their review info page they say that, “A 5.0 game is the epitome of ‘middle of the road.’” I don’t know about you, but to me “middle of the road” means an equal amount of faults and strengths, which seems pretty average.



So why is that a score of 6.0 has “more blemishes than strengths?” Shouldn’t that be the description of a 4.0? Because “more faults than strengths” (IGN actually uses the word “faults” on their review info page) suggests below average, and as I said before, the Red Steel review reads like it’s a below average game. That is, until, Cassamasina says that Red Steel actually has “a great deal more strengths than it does weaknesses, but its one weakness is a whopper.” That doesn’t make sense. You give a game a 6 saying that a 6 has more faults, but then go on to say that the game in question has more strengths, but apparently its biggest flaw is so big that the game deserves a score that actually means it has more faults? What the fuck?

Another thing I hate about number scores is decimals. Check out Mark Bozon’s review of Dragon Quest V. It’s a total rave, for the most part, but he scores the game at 8.9. Now that’s something I don’t quite understand. If the game is great, why not give it a straight 9.0? It says right there that the overall score is not an average.



Quite in fact, if you added the five scores and divided by five (meaning, if you figured out the mean average of the game, and yes, I know that I have way too much free time on my hands) you’d come up with 8.7. So why give the game an 8.9? What is the criteria that constitutes one tenth of a point? How can a game be one tenth of a point better or worse than another game? Now, if you said that each of the five scores represents two points apiece and the overall score was the sum of those scores, that would make sense. But this doesn’t.



It doesn’t stop with IGN. Take 1Up and the now-defunct EGM (God rest its soul). Their justification in switching from a number score system to a letter grade system was mainly because people apparently couldn’t get over the fact that 5 is average. I guess their readers thought that 7 is average, because in school, 70 percent is considered average. So they started grading games like a teacher grades a paper. But if you now say that the average score is a C, which is a 70 percent, then aren’t you basically admitting that a 7 is average? Doesn’t that defeat the purpose of what you set out to do in the first place? Especially since 1Up does not actually rate their games on a percentage scale, it’s just the letter grade. But then 7 and 70 are two completely different numbers. Metacritic may not think so, but they’re not fooling me. They seem to think that a score of a B+ equals… 83? How do they figure that? I would think that a score of A+ equals 100. So A is 95 and A- is 90. That would mean that a B+ equals 89, not 83.



So why 83? What’s the reasoning behind that (if there is any)? If B+ equals 83 then what does B and B- equal? 82 and 81?

Metacritic’s system seems very random and disorganized, like there isn’t a universal system by which the scores of other sites and publications are translated into Metacritic’s system of 0 to 100 (and if they had a universal system, that would also mean they would have to use the exact same sites and publications in their listings every single time to remain consistent). Need another example? Look at the way they translate GamePro’s scores. GamePro rates on a scale of 1 to 5 stars, 1 is bad, 5 is good, and I’m assuming 3 is average. But Metatcritic translates a GamePro score of 3 into a Metacritic score of 60.


Yes, I accessed Metacritic’s page before they changed their art style.


Sure, 3 twenty dollar bills is sixty dollars (3 equals 60, in that case), but if 3 is average, shouldn’t it translate into a 50 on Metacritic? Unless GamePro counts 0 stars as a score, then technically they’d be rating on a scale of 1-6, or 0-5, or… something. Whatever.

The basic summary of all this is that websites and magazines and critics in general really ought to get rid of the number score system altogether. I understand if the scores made it easier in the past for the idiots who don’t want to read the whole review, but now thanks to YouTube and others, video reviews now eliminate that problem. I don’t even like ScrewAttack’s system of “Buy it, Rent it, F it” because, on the disjointed mess that is Metacritic, they would still turn that into 100, 50, 0, or, because of their overall lack of logic, maybe it would be 100, 57 and 3. But anyway, there’s my rant about number scores. Thanks for giving me some ears to yell in.

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Monday, July 20, 2009

It is not Nintendo who has abandoned you. It is you who has abandoned them.


Welcome Our First Article Writer 1337pete, he brings to us a very controversial, and debatable, but true topic.


It is not Nintendo who has abandoned you. It is you who has abandoned them.

There's several things I like to point out about Nintendo.

First, what Nintendo is doing now isn't that much different from the 8-bit days. Consider the Game Boy. It was based off of Intel's 8080 chip, a relic from 1974 and had a terrible black-and-cabbage screen capable of displaying only 4 shades of gray. It was even released against the considerably more powerful Atari Lynx. And yet, it's one of their most successful systems. In fact, if you add up the total sales of the entire Game Boy line starting from the original family bible-sized model all the way up to the Game Boy Advance Micro, you have what may well be the most successful console of all time (118.69 million units worldwide for the Game Boy, 81.47 million for the Advance, according to Wikipedia).

It's a brilliant design philosophy when you think about it. It's not necessarily good hardware, it's just good enough.

Now consider the N64. It was boasted to be more powerful than its competitors, at least because it had twice as many bits. It certainly had better anti-aliasing techniques, even if the result often just blurred the textures as oppose to making them clearer.



So blurry.

When you think about it, the only reason the SNES won out against the Genesis was more due to incompetence on the part of Sega than good strategy on the part of Nintendo. But the N64--despite it being profitable (to my understanding)--it hardly shared the same success as Sony's PlayStation. Even when the GameCube released with many technical improvements over the N64, making it easier for developers to program games and actually using a disc system (albeit, still a proprietary format), and although the machine was fairly powerful, it still did not perform as well as Nintendo's older 8-bit hardware.

Now when we look at Nintendo today, clearly they're back to their old "good enough" technique. And it's a phenomenon. But when you think about it, catering to hardcore gamers is what Nintendo was doing during the N64 and GameCube days, and it didn't turn out too well for them. Now their hardcore fans are begging for more substantial games, and I know this issue has been touched upon, but my problem stems from the most recent report from the NPD group. Check out this month's sales list versus last month:

May 2009 Software Sales

1. UFC 2009: Undisputed (360) -- 679,600
2. Wii Fit (Wii) -- 352,800
3. EA Sports Active (Wii) -- 345,800
4. UFC 2009: Undisputed (PS3) -- 334,400
5. Infamous (PS3) -- 175,900
6. Pokemon Platinum (DS) -- 168,900
7. Mario Kart Wii (Wii) -- 158,300
8. Punch-Out!! (Wii) -- 156,900
9. X-Men Origins: Wolverine (360) -- 120,700
10. Wii Play (Wii) -- 109,800

June 2009 Software Sales

1. Prototype (360) -- 419,900
2. UFC 2009: Undisputed (360) -- 338,300
3. EA Sports Active (Wii) -- 289,100
4. Tiger Woods PGA Tour 10 (Wii) -- 272,400
5. Wii Fit (Wii) -- 271,600
6. Fight Night Round 4 (360) -- 260,800
7. Fight Night Round 4 (PS3) -- 210,300
8. Mario Kart Wii (Wii) -- 202,100
9. Red Faction: Guerrilla (360) -- 199,400
10. Infamous (PS3) -- 192,700

Source: 1up.com

Notice something odd (other than Wii Play not being in the top ten for the first time since its release)? In May, Punch-Out!! debuted at number 8 and now it's off the charts completely.

So what happened? I would argue that Punch-Out!! is Nintendo's answer to the hardcore fans pleading for some table scraps. And yet, it seems hardcore gamers aren't buying it.

How will Nintendo respond to this? "Listen, you supposed 'hardcore Nintendo fans.' You asked for it. We delivered it. You didn't buy it. But look how well Wii Fit is doing!" Honestly, how can you claim that Nintendo has abandoned you when you don't buy or even just play the few games they actually do make for you? Is it Nintendo that has abandoned you, or is it you who have abandoned them?

This reminds me of an old saying: "Living in a democracy, if you don't get up off your ass and go vote, what right do you have to complain?" Seriously. Think about it.

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