Monday, July 27, 2009

Mr. Anderson - Episode IV



Ladies & Gentlemen, WRESTLING FANS! PLEASE! PLEASE! Give a Warm Welcome to Mr. ANDERSON!........ ANDERSON!
In this episode, Ken Twitters "true" events of his life.



Follow Ken On

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Rockumentary - Episode Two


"In Bloom" - Led Giants looks for new ways to rock even harder


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12 Fuck You's of Newgrounds


Newgrounds is and awesome place for flash animators to show off some awesome work.
But sometimes it can get a little much... as Aron Explains.


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Sunday, July 26, 2009

Edwin's Generation: Goku at Comic Con.


Edwin Shares his experience at this years comic con 2009.


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Saturday, July 25, 2009

Rockumentary - Episode One


Please give a very warm welcome to Table 8!
You may remember them from ScrewAttack's myvidsdontsuck.
They now have a new home right here on Control Freeks!
And they bring to you, the series that everybody loves,
ROCKUMENTARY!


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Edwin's Generation: Street Fighter Frenzy


Warning! May Trip Balls by the end of this video.
Watch as Edwin gets wackier, and plays Street Fighter for the SNES.
The Culmination of Bad Acting, and Kool-Aid.


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8-Bit Boy - Golden Ropes Pilot



What happends when all the drama backstage from WWE Events escalate?
You Get Golden Ropes, The Wrestling Sitcom. Hilarious.


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Slingshot24 - Pokemon Snap Review (Article)


Slingshot24 writes about a truly, memorable classic from the Nintendo64.
Gotta Catch 'em all!


Remember that one episode of Pokemon where Ash met Todd Snap, a pokemon photographer? Well Nintendo and Gamefreak remembered. Then they thought, "What if we made a game where you take pictures of pokemon in the wild?" (probably). Soon enough, Pokemon Snap came to exist.



Developed by HAL laboratory(The guys behind smash bros) and released in America June 30, 1999, Pokemon Snap was a big difference from the mainstream games. The whole battle and catch concept was dropped. This game was solely about taking pictures of the pokemon. You assumed the role of photographer Todd Snap from the show and ventured out for Professor Oak to take pictures so as to study the habits of the wild pokemon.



Riding in a vehicle designed by Oak himself, you would follow a preset track and from Start to end, and photograph the Pokemon along the way. This did require a bit of skill as you would later learn, as the quality of a photo decided the fate of your score.
_______________________________________________________

Gameplay
The game is an on rail adventure based around a camera simulation. To complete the game, a bit of problem solving, puzzle, and creativity, and timing skills are required. It is more fun than you would think to snap photos of Pokemon. Little surprises are around every corner and chances are you will spot your favorite Pokemon along the way, or cause something new to happen each play through.

Here is a look at the first level- the Beach


______________________

Your Score
Once a level is completed, you select from all of your photos taken during the level at least one of each pokemon photographed to be presented to Oak, or saved to your Album.

Following this selection, Oak would proceed to rate your work.
The scores were broken down into a few key details:
-The Pokemon in the Photo
-The size of the Target
-The centering of the target
-The Pokemon facing you during the photo

In addition, bonus points were awarded for special conditions met including
-Multiple pokemon of the same species in the shot
-Unique Traits of the Pokemon
-Actions of the Pokemon

Based upon your score, you would be permitted to advance in level to a new location, and be awarded Items for use.
_____________________

Locations
The setting of the game is Pokemon Island, where many Pokemon live. In total, the game had 7 levels. Within each level were unique terrain and some exclusive types of pokemon. In order to move forward from your current level you must score enough points to advance. Some situations however forced you to use some thinking to activate an event that allowed for new locations to be accessed. Oak would often hint at these necessary actions by the end of his Scoring Sessions.



Overhead View of Pokemon Island
______________________

Pokemon
In total there are 63 kinds of Pokemon in Snap. Some are only seen in specific levels. Often an event would need to be triggered by the player to cause all forms of a Pokemon to be seen such as Evolutions. Certain Interactions such as occasionally photographing certain Pokemon was enough to trigger some sort of event, however not all could be caused by this method.
Among the pokemon included were some of the cult favorites like Pikachu, Jigglypuff, Squirtle, Charmander and Bulbasaur, as well as the Legendary Pokemon Zapdos, Articuno, Moltres, and Mew.



_____________________

Items
Upon receiving score or completing a level, Prof. Oak would sometimes present you with an Item. These Items are:
-Apples: used as a Pokemon Lure
-Pester Balls: when making contact they explode causing stunning or frustration of the wild pokemon
-Poke Flute: When used this flute plays a song of 3 that makes pokemon happy or dance usually, but also has some other effects.
-Motor: Earned late in the game, Speeds up Kart Movement.

Often, the use of these items leads to the triggering of an event necessary for game progression, such as the launching of a Pokemon onto a switch to open a door.

These items also cause unique interaction with the Pokemon as they can be used to knock say a Charmeleon for example into a lave pool to evolve into Charizard, or lead a pikachu to a surf board to start hanging ten on the sand. (as can be seen in the video of gameplay)


Notice the apple to the side of Pikachu? Great Success!
____________________

Pokemon Signs
In addition to the Pokemon you can catch on film, there are also 6 unique areas where if snapped at from the right angle can resemble pokemon such as this rock in the shape of Kingler.


_________________

Controls
The controls fit very smoothly and are all at reach without any extraneous reaching involved as each button is within one finger movement. They all are in the right place.
A- Throw Apple
B- Throw Pester Ball
Z- Hold Camera
Z+A- Take Picture
Down C- Poke`-Flute
R- Speed up (requires motor)
__________________

Graphics
The graphics in this game are PHENOMINAL. Each Pokemon character model looks EXACTLY like it should (woah!). This is likely what makes this game so great. It honestly looks like the Pokemon are there in 3D in crystal clear imagery. Not a polygon on these creatures is out of place. The landscape also offers quite a bit of promise. You are clearly presented with what you are doing with these top-notch graphics of the age.



_____________________

Sound
The audio is very befitting and appropriate. The level themes each fit their location quite well and give you an atmosphere that leaves you convinced.

Also, the Pokemon actually speak their names to communicate just like in the show instead of having the little beeps and bops of the mainstream titles.

All sound effects are very befitting to their actions too. It is very believable that what you just heard happened on screen.

(Again: Just check out the beach level in the gameplay section.) :P
_____________________

Overall
This game completely fulfills its purpose- to give a photography simulation experience in the world of Pokemon. It gives you the true feeling that what you are acting out is in real time as are the creatures around you. Each element is just right and enjoyable for extended periods of time (Even years as I proved)
_____________________

Conclusion

In close, I would like to point out this is the only installment of this spin off of the main series, but holds its own as a unique and exciting experience. Those who have not played it can find it available on wii shop channel, but will not have the same experience as if it were on the N64 console. Those who have played, I hope you share the same great memories of this game as I do.
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PekoponTAS - Top 10 2D Platformers (According to him)


Presenting the TOP 10 2D Platformers According to Pekopon!
This video will surely take you back to the 80's.
Which made Number One?


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Friday, July 24, 2009

8-Bit Boy - Wrestling Myths Revealed #4



Wrestling Freeks, Welcome The one & only 8-Bit Boy to Control Freeks!
In his first contribution here, he reveals to us, how many matches can really fit into an Undertaker Entrance!...?




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Thursday, July 23, 2009

Slingshot24 - Golden Sun (GBA) Review. (Article)


Welcome Article Writer, Slingshot24.
He Brings you one of his favorite GBA Titles and truly a classic,
"Golden Sun" for the Gameboy Advance.



Ahh, Golden Sun. So much to say...


Golden Sun was an RPG created for the Game Boy Advance by Camelot (also responsible for mario golf:TT and mario tennis) and Nintendo, that brought together a compelling story, a colorful cast of characters, amazing powers, and a whole world to explore.

First let's talk about the story. You start off as a young boy (defaultly named Isaac) being awoken by your mother in a hurried manner, as you have to evacuate your house as a result of the horrible storm ravaging your village, Vale. Your mother leaves you to go assist the villagers and you are given control of your character. Upon your journey to catch up with your mom, you come across your friend Garrett who after a brief talk, joins your party. after some walking, you get to a scene where your father and a few others are trying to rescue a boy named Felix, your neighbor, who is stuck in the middle of the river, hanging on for dear life to a stick. soon a cutscene ensues and a boulder crashes down washing away felix and killing all who were trying to save him- your father included. after walking some more you are attacked by two mysterious people who basically obliterate you in a single turn.

After all this, you arrive at the real game, which takes place in the future, a few years later. upon meeting up with your party, you venture into a temple, guided by Kraden the scholar. After getting through, you meet the fiends who defeated you all those years ago, and they attempt to light all elemental lighthouses that provide the world with psynergy- a psychic energy possessed only by a few called adepts, such as your main characters. The main goal of the game is to catch the villains and reclaim the stones they steal to prevent the lighting of the light houses, as well as to rescue your friends whom they abducted during the meet up in the temple. With many towns and cities to visit, and numerous dungeons to explore along the way, you will not be disappointed.

Though there is much dialogue to sit through, it is usually entertaining enough so as you wont really mind it. You even get to make a few yes or no calls while it runs!
___________________________
Gameplay-
This game was for me a perfect combination of adventure, puzzle, and battle. You are given a world map to explore, and can travel anywhere provided it is not blocked by water or mountain ranges. You visit places like cities, towns, dungeons, temples, and caves.

The battle system is a random battle stlye, but does not overpower the gamer with excessive fights, as they are not too frequent. You battle with an array of options- from attacking with strength, to using your psynergy to battle for you, casting spells and healing your allies, and can even use acquired companions called Djinni's to do battle based on their abilities. With the increasing difficulty of enemies, you really will need all the help you can get.

Since it plays such a big role, i will list the general uses for psynergy-
-puzzle solving
-Battle
-Healing
-mind reading
With these aspects of the game, you feel the power is truly at your hands.

The puzzle aspect of the game is quite strong as you must solve puzzles using your mind and your abilities. The forementioned Psynergy is used frequently to do things like moving objects, revealing invisible items, and even reading minds. This combination of adventure and puzzle is somewhat similar to that of a Zelda game, but not too much so that you feel they are the same. Basically, This game will make you think, but will not likely cause you to be stuck for too long.

Though there is much dialogue to sit through, it is usually entertaining enough so as you wont really mind it. You even get to make a few yes or no calls while it runs!
_________________________
Sound-

Ahh, the sound. First, let's talk about the background music. This game has scores that fit the mood of the area perfectly. Be you trading with a merchant, or trekking through a desert, you will feel the music is right at place, and even somewhat catchy. You can even hear the Battle BGM played in Smash Bros Brawl!

The sound effects are great as well, as they emulate the meaning or definition of what just happened. Heck, there is even one comparable to the sound effect in Zelda when you discover a secret.
__________________________
Graphics-
Well, it's a GBA game. The sprites are pretty well drawn and unique for each character. The gameplay outside of battle is almost 3D, but is just 2D in battle. Regardless, the Battle Visual effects are incredible to look at. God knows howmany times I did a move just to see the cool animation that went with it.
_________________________

UPDATE****
BONUS CONTENT

I neglected to mention that there was a bit of bonus content.

From the main screen, you could select the additional game, battle mode, where you could load your file and battle monsters with your characters, or with a link cable, battle your friends in head to head combat to see who had the greatest strategy and abilities.

Also upon beating the game, from the main menu, by pressing to the right and tapping the R shoulder button, you revealed an extra "Send" setting, in which you could transfer your file and its contents to the game's sequel, Golden Sun: The Lost Age.
__________________________

In conclusion, I never had a complaint about this game. I can't possibly imagine me complaining about it other then maybe me getting my ass kicked a few times by a boss. Of course, I would just reload the game and try again.

With many memorable moments, and a few jokes here and there, I can honestly say that Golden Sun is worthy of the title "Gaming Gold"

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Edwin's Generation: The Wii Documentary P. 3


"Wiiii Are Waiting"


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PekoponTAS - Sonic The Hedgehog 2 Review (Article)


Pekopon Reviews an all time Classic.


When I was growing up, I didn’t even know Sega existed. I was born in 1989, so by the time I was around six years old and could consistently remember stuff, Sega’s consoles were pretty much in the crapper. As the years went by, I learned about Sega and Sonic, and just decided to hate Sonic even though I never played his games. It was only when the Wii and Virtual Console came around that I downloaded the first Sonic game. It was surprisingly fun, if not a bit unforgiving. A month later I came across a model 2 Genesis and Sonic 2 in a thrift shop. I bought them, and for the first time I got to play Sonic the Hedgehog 2.

So why did I tell you all of this? Basically all of this set up is just to emphasise that I didn’t grow up with Sonic, and thus have a nostalgia free opinion on it. What you are getting is an unbiased view.

So on to Sonic the Hedgehog 2. To me, this seems like Sega’s Super Mario Bros. 3. I can’t imagine someone owning a Genesis without Sonic 2, much like I can’t imagine someone owning an NES without Mario 3. Sonic 2 squeezed every last ounce of strength from the Genesis, and it sure paid off. I’ll go ahead and spoil the rest of the review right now and say that this game is fantastic. I can’t call it amazing or incredible, but I can call it fantastic.

So the story of Sonic 2 is… I don’t know. I don’t have the manual. From what I can gather, Dr. Robotnik has kidnapped and imprisoned a bunch of cuddly animals because I guess he just hates cute things. Maybe he had a traumatic past with bunnies attacking him or something. He also has a giant robot that’s modeled after himself (egotistic dick) that I guess he plans on destroying the world with. So Sonic and Tails have to go stop Robotnik because the army doesn’t seem to care about the crazy egg guy trying to destroy the world with a giant robot. Though I guess Robotnik wouldn’t stand much of a chance against an armoured tank since his robots explode when hedgehogs jump on them a few times.

Sorry, I’ve gotten a bit off topic…

Bottom line, nobody cares about the plot in a Sonic game.

The Gameplay is what Sonic 2 is all about, and that’s where the game shines. (As any game should) It’s a 2D platformer where you jump on platforms and baddies, but Sonic’s gimmick is that you can run really fast. Oh sure, Mario can be pretty speedy in some games, but Sonic could easily out run him. Though if you go by their respective anime counterparts, Wheel Kirby would pwn Sonic in a race so badly that Sonic would have to retire in shame.

Unlike the first Sonic game, there aren’t as many platforming heavy stages, so most of the stages can be beaten really quickly with good timing and memorisation. It’s always super satisfying to memorise a stage and breeze through it in less than a minute.

Of course if that’s all there was to it, it would get somewhat boring. That’s why in each world that consists of two stages there are several elements exclusive to that world. In Chemical Plant Zone there are pipes, in Oil Ocean Zone there are oil slicks and hot air balloons, in Metropolis Zone there are screws to run on, and many more exclusive features.

Throughout the game there are various boxes that hold useful items such as 1ups, invincible powers, shoes that give Sonic super speed, force fields that give him an extra hit, and most importantly, the power rings. These golden rings are essential to the Sonic series as they count as your health bar. Basically so long as you have rings, you are able to get hit without dying. When you get hit you lose all your rings, and they go flying all over the screen. You really want to make sure you pick at least one of them up again so you can have another free hit. This makes Sonic pretty unique from most health systems of the day, and even to this day it’s pretty unique.

Something cool (or not cool depending on your views) is the addition of Tails. Tails is a computer played character who tags along with Sonic. For the most part he’s useless, but he’s often a life saver for me during boss fights. He’ll hit Robotnik sometimes, and he’ll make a special effort to collect rings you’ve dropped while fighting the boss. Most of the time I depend on Tails to land some hits on the annoying pinball boss in Casino Night Zone. He can also be used in a two player mode, but let’s just say that the 2 player mode is less that stellar. It’s probably the worst part of the game as it lags like crazy, and the split screen makes it hard to see anything.

Let’s talk music for a minute. Most of the music is Sonic 2 is good, but the thing is that it’s also pretty forgettable. Nothing really jumps out as amazing. Well, except for one tune that kicks some serious ass. The Chemical Plant Zone theme is easily the best song in the game, and currently holds a spot on my Top 10 Video Game Themes Ever list. Just listen to this and TRY to tell me it’s not incredible.



As far as graphics go, I can’t really comment too much. After all, I never owned a Genesis until the amazing graphics of today, so it’s hard to judge. However I’m willing to bet that this was pretty impressive for the Genesis. It still looks nice today, and I can honestly say it looks better than Super Mario World by a long shot. (Take THAT you overrated piece of history!)

Now while most of the game is pretty stellar, I do feel that I have to bring up the lack of a save feature. While it is a pretty short game and doesn’t really require one, I still wish there was a way to continue. Oh sure there’s the stage select option, but that’s cheating! You gotta play from start to finish for it to count if you ask me. (Yeah, I’m a purist that way) I can’t really blame Sega for not adding it, but these days games without save features haven’t aged very well. I don’t have the attention span for that, and it also doesn’t help when I get far in the game and it freezes. I’ll confess that I haven’t beaten the game, but I’ve landed three hits on the final Robotnik, and to me that’s close enough.

There are other minor nitpicks I could complain about, but there’s not much point. Those minor things don’t detract from the game at all. In the end Sonic the Hedgehog 2 is fantastic, and is easily my favourite of the three Genesis Sonics. I’m aware I could use the Sonic and Knuckles cart for it, but I’m not gonna buy that. Sonic 2 is fine as it is, and doesn’t NEED an expansion. If you can get your hands on Sonic 2, I say do it. It shouldn’t be too hard as you can get it on Virtual Console or Sonic’s Ultimate Genesis Collection. Though if you ask me, I say you should find a way to get it on a Genesis, even if the game does occasionally freeze.

I give this game a 9/10
Excellent in every way save for the 2 player mode and the lack of saving.
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Riz - Super Smash Bros Brawl Wii Review


It's an Oldie, but still one of my favorite games to review.


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Wednesday, July 22, 2009

Wrestling News Today. (22/07/09)



WWE


>WWE - WWE Teases Shaq Wrestling On Raw, Cena’s Wedding
>WWE - Roddy Piper to face criminal charges for DUI
>WWE - Entourage's Jeremy Piven to host RAW on 8/3
and more...

TNA


>TNA - Impact spoilers for this Thursday
>TNA - Did Sting forget the finish at Victory Road?
>TNA - News on the announcers situation in TNA
and more...

And a Happy B'day to HBK Shawn Michaels who turns 44 Today.





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Handhelds are the Best!


Welcome another NEW contributor to Control Freeks, he is video maker and article writer, PekoponTAS! Today he brings a video, and he explai... errr Sings? why Handhelds are the Best!


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Edwin's Generation: The Wii Documentary P. 2


The Continuation of Edwin & Frank's wacky night of the Wii Launch, back in November of 2006.
Still no love for the Wii.


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Tuesday, July 21, 2009

TNA Wrestling: Kurt, Karen & Jarrett?



Let's start the wrestling news here on Control Freeks, Jarrett was scheduled to be at Victory Road this past weekend but did not attend, due to this situatuon right here from the Bubba "The Love Sponge" Show! And Yes "It's True!, It's True!".

Click Here or the Image above this to listen to the Call.


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Edwin's Generation: The Wii Documentary P. 1


Damn! We are just growing by the day, welcome Edwin, starring in the wacky and weird world of Edwin's Generation! Today he gives you part one of his Experience traveling store to store, on the night of the Wii Launch Back in November 2006!


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Monday, July 20, 2009

EX35 & Others: Take On Me! (Flash)


Another one bites the dust! Please welcome our newest contributor, flash animator, and an all rounded great guy, EX35! His First Contribution to Control Freeks is a collaboration, of some of the best flash animators out there.
(Full Credits below the Flash)





Credits:
Zwickel
Mr. simon
KiWi
Rabbitomro
Kwiktoon
Alex Labbe
Fargo
T3h Funge
Ex35 (me)
Nalo
Eric Silver
Headshot
Max
Sw2k
Wonchop
Rubber Ninja

From EX35:
I worked real hard on my part. After a crap load of coffee and another crap load of Motrin and Asprin, along with some electrical and internet problems, I braved the elements and finished my part. I'm very proud on how it turned out. :)

There is no preloader, cause my part is rather short. Also, I took out the music cause I don't want to get in trouble with the DA Admins. So, here it is, my part for Take On Me. Ex35 transforming into his zombie power form, enjoy! :D

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It is not Nintendo who has abandoned you. It is you who has abandoned them.


Welcome Our First Article Writer 1337pete, he brings to us a very controversial, and debatable, but true topic.


It is not Nintendo who has abandoned you. It is you who has abandoned them.

There's several things I like to point out about Nintendo.

First, what Nintendo is doing now isn't that much different from the 8-bit days. Consider the Game Boy. It was based off of Intel's 8080 chip, a relic from 1974 and had a terrible black-and-cabbage screen capable of displaying only 4 shades of gray. It was even released against the considerably more powerful Atari Lynx. And yet, it's one of their most successful systems. In fact, if you add up the total sales of the entire Game Boy line starting from the original family bible-sized model all the way up to the Game Boy Advance Micro, you have what may well be the most successful console of all time (118.69 million units worldwide for the Game Boy, 81.47 million for the Advance, according to Wikipedia).

It's a brilliant design philosophy when you think about it. It's not necessarily good hardware, it's just good enough.

Now consider the N64. It was boasted to be more powerful than its competitors, at least because it had twice as many bits. It certainly had better anti-aliasing techniques, even if the result often just blurred the textures as oppose to making them clearer.



So blurry.

When you think about it, the only reason the SNES won out against the Genesis was more due to incompetence on the part of Sega than good strategy on the part of Nintendo. But the N64--despite it being profitable (to my understanding)--it hardly shared the same success as Sony's PlayStation. Even when the GameCube released with many technical improvements over the N64, making it easier for developers to program games and actually using a disc system (albeit, still a proprietary format), and although the machine was fairly powerful, it still did not perform as well as Nintendo's older 8-bit hardware.

Now when we look at Nintendo today, clearly they're back to their old "good enough" technique. And it's a phenomenon. But when you think about it, catering to hardcore gamers is what Nintendo was doing during the N64 and GameCube days, and it didn't turn out too well for them. Now their hardcore fans are begging for more substantial games, and I know this issue has been touched upon, but my problem stems from the most recent report from the NPD group. Check out this month's sales list versus last month:

May 2009 Software Sales

1. UFC 2009: Undisputed (360) -- 679,600
2. Wii Fit (Wii) -- 352,800
3. EA Sports Active (Wii) -- 345,800
4. UFC 2009: Undisputed (PS3) -- 334,400
5. Infamous (PS3) -- 175,900
6. Pokemon Platinum (DS) -- 168,900
7. Mario Kart Wii (Wii) -- 158,300
8. Punch-Out!! (Wii) -- 156,900
9. X-Men Origins: Wolverine (360) -- 120,700
10. Wii Play (Wii) -- 109,800

June 2009 Software Sales

1. Prototype (360) -- 419,900
2. UFC 2009: Undisputed (360) -- 338,300
3. EA Sports Active (Wii) -- 289,100
4. Tiger Woods PGA Tour 10 (Wii) -- 272,400
5. Wii Fit (Wii) -- 271,600
6. Fight Night Round 4 (360) -- 260,800
7. Fight Night Round 4 (PS3) -- 210,300
8. Mario Kart Wii (Wii) -- 202,100
9. Red Faction: Guerrilla (360) -- 199,400
10. Infamous (PS3) -- 192,700

Source: 1up.com

Notice something odd (other than Wii Play not being in the top ten for the first time since its release)? In May, Punch-Out!! debuted at number 8 and now it's off the charts completely.

So what happened? I would argue that Punch-Out!! is Nintendo's answer to the hardcore fans pleading for some table scraps. And yet, it seems hardcore gamers aren't buying it.

How will Nintendo respond to this? "Listen, you supposed 'hardcore Nintendo fans.' You asked for it. We delivered it. You didn't buy it. But look how well Wii Fit is doing!" Honestly, how can you claim that Nintendo has abandoned you when you don't buy or even just play the few games they actually do make for you? Is it Nintendo that has abandoned you, or is it you who have abandoned them?

This reminds me of an old saying: "Living in a democracy, if you don't get up off your ass and go vote, what right do you have to complain?" Seriously. Think about it.

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Let's Play South Park (PSX) Part Two


Christen continues his journey through South Park with Part Two of his Let's Play.


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Sunday, July 19, 2009

We Are Now CONTROLFREEKS.NET!


THAT'S RIGHT, We are now Parked at ControlFreeks.net, come, relax, take your clothes off... okay, too much? But yes now you may use ControlFreeks.net to come here and check out the site, you may also use our blogspot link, but hey, the shorter the better!... what?... that's not it?



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Shigeru Miyamoto Interview Part One


The Father of Nintendo sits down with us, and talk Wii Music... Although things didn't go exactly to plan... Yeahhh ...


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Saturday, July 18, 2009

PM9K: DANCE PUPPETS! DANCE!


PM9K Looks at the workout that can slim you, get those abs you've always wanted, and play with a far advanced piece of technology called the baby rattle. CALL NOW!


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Friday, July 17, 2009

Control Freeks On TWITTER!


Start Following the Freeks on Twitter, recieve Updates of the site, and some special exclusives on twitter!


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12 Fuck You's of Online Gaming


Aron (ForFun808) Bring his hilarious Fuck You series to Control Freeks, and to start off, so appropriately with the 12 Fuck You's of Online Gaming



Check Out Aron's Website Here
Subscribe to His Youtube


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Thursday, July 16, 2009

Let's Play Contra Rebirth


Riz's first Let's Play, WiiWare Title: Contra Rebirth.





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OH GOD! OH MAN! Episode TWO


When Ryan O'Neal receives a letter from Chad, what does he spoil?





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Podcast: G+PAD Episode One


Just incase you missed the first episode of G+PAD, here it is for you.










Download This Weeks Episode (Right Click, Save As)


Links Below:

G+PAD REFERENCES.
---------------------------------------------
THE g1 HOTSPOT:
Why SGC is my most memorable recent vacation:
http://screwattack.com/node/25417

The Dark Side of the Plumber:
http://screwattack.com/node/25424

How I learned to hate Bomberman:
http://screwattack.com/node/25424
---------------------------------------------
JAMES (AVGN) LOVES GAY MEN ON A BOAT (credit to g1 Brakywaki):
http://www.youtube.com/watch?v=NkWGNSzyzxs&fmt=18

MR. KENNEDY'S YOUTUBE CHANNEL:
http://youtube.com/secondpower2
---------------------------------------------
MID-BREAK MUSIC (Expialidocious):
http://www.youtube.com/watch?v=3Za-V_lhwGg&fmt=18

POGO'S CHANNEL:
http://www.youtube.com/user/Fagottron
---------------------------------------------
THE SWITCHER'S YOUTUBE:
http://www.youtube.com/user/theswitcher

BRUNO TRAILER:
http://www.youtube.com/watch?v=fAGpmNb2xfQ&fmt=18


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OH GOD! OH MAN! Episode One


When Ryan O'Neal's Mom comes to clean his apartment, what happends?



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Wii Motion Plus Instructions??


The instructional video for the Wii Motion Plus gets hot and heavy. OOOOOOOOOH YEAAAAAAAH!


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Let's Play South Park (PSX)


Right Here is Christen's very first Let's Play, He Chose one of the most forgettable games to hit the Playstation, South Park. Trust me guys, sounds like Garfield doing a Let's Play. ENJOY!



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Wednesday, July 1, 2009

CONTROLFREEKSTV BETA TESTING
FULL CHANNEL LAUNCH SOON.



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Control Freeks © 2009. Control Freeks is a Bored Shitless Production © 2009.